1
Prepare a High-Signal Reference Image
Use a clean image with clear shape boundaries. Remove noisy backgrounds when possible.
Tip: If available, provide both front and side views for more stable geometry.
2
Generate Multiple Variants
Run 2-4 variations to compare silhouette and structural consistency before refining one.
Tip: Do not commit to the first output. Variant selection is where most quality gains happen.
3
Select One Mesh and Import to Blender
Bring the strongest candidate into Blender and evaluate proportions, topology flow, and mesh artifacts.
Tip: Focus on shape and deformation areas first if the model will be animated.
4
Refine Topology and Details
Clean non-manifold geometry, simplify dense areas, and retopologize key surfaces as needed.
Tip: Use AI for acceleration, but reserve manual corrections for hero assets.
5
Finalize Materials and Export
Apply final materials, verify scale, and export to your target format (GLB, FBX, OBJ, USDZ).
Tip: Validate in your destination engine/tool before client handoff.