| Voxel Remesh | Object Data Properties → Remesh → Voxel (Ctrl+R in Sculpt Mode) | An even, closed quad grid at the voxel size you set | No | No | Merging parts and closing holes before sculpting or baking |
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| QuadriFlow Remesh | Object Data Properties → Remesh → QuadriFlow Remesh | An all-quad mesh near a target face count | No | Partly: loops follow the surface, not the joints | Static props and sculpts that need quads for subdivision or UVs |
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| Decimate: Collapse | Modifier Properties → Add Modifier → Generate → Decimate | The same shape with fewer triangles, by ratio | Usually, with some stretching | No | Hitting a triangle budget, LODs, scans and AI-generated meshes |
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| Decimate: Un-Subdivide / Planar | Decimate modifier, other modes | Removes subdivision rings, or dissolves flat areas | Usually | Keeps what the mesh already had | Over-subdivided models and hard-surface or CAD exports |
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| Manual retopology | Shrinkwrap modifier, snapping to Face Project, Retopology overlay, Poly Build tool | A new mesh you draw over the original, loop by loop | No, you unwrap the new mesh | Yes, you place them | Characters and faces that deform, hero assets |
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| 3D-Agent on your file | Your open Blender scene, from a written request | Any of the above, run through Blender Python, with triangle counts before and after | Same as the method it runs | Same limits as the method it runs | An existing file with a budget and a deadline, several objects, bake and export in one pass |
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