3D-Agent Download

Made with 3D-Agent

Showcase

Blender renders and animations, and images and videos generated in 3D-Agent, grouped by project. Select a still for a closer look.

71 stills · 55 films · 22 projects

Hope · blockout to video

1 video · 4 images · 1 animatic

The finished video, Seedance 2.5 inside 3D-Agent, and everything it was made from: the images with 3D-Agent image generation, the camera move blocked out in Blender.

video · Seedance 2.5 inside 3D-Agent · 0:15

Hope · the finished video

The video Seedance 2.5 rendered inside 3D-Agent from the images and the camera move beside it. As delivered: 848 × 480, no sound.

Character · Environment · Film & animation

reference · 3D-Agent image

Reference sheet

Hope from the front, the side and the back: the character the video keeps to.

Character · Clay & process

first frame · 3D-Agent image

First frame · side walk

Hope walks past the neon street, side on. It matches shot 1 of the camera move.

Character · Environment · Clay & process

matches shot 2 · 3D-Agent image

The white city · rear reveal

Hope from behind, the white city floating above the street. It matches shot 2.

Character · Environment · Clay & process

last frame · 3D-Agent image

Last frame · head close-up

Hope’s face, close up, looking up. It matches shot 3.

Character · Clay & process

camera move · Blender · 0:16

Camera move · Blender animatic

Three Blender cameras over 16 s: side tracking 36 mm, rear reveal 22 mm, head closeup 70 mm.

Film & animation · Clay & process

Product film

1 film

product film

Lunar Edition watch ad

Product · Film & animation

Odd Terrain

3 stills · 4 films

AI animation in Blender

A desert canyon of hoodoos at golden hour, built and lit in Blender, with a rigged soldier who walks on motion capture; her 8 s cinematic leads, layer by layer.

Blender animation · 0:08

The cinematic, layer by layer

A crane down behind her, then scan-line wipes from the Cycles render to the mesh with the skeleton that drives her walk, and to the skin weights. A cut to her mesh as wireframe, and back to the render as she looks into the lens.

Character · Environment · Film & animation · Clay & process

Blender animation · 0:08

One cinematic, four layers

The same 8 s from the same two cameras, frame for frame: the Cycles render; the mesh with the skeleton that drives the walk; the skin weights, one colour for each of her 22 bones, blended at the joints, with the rifle and other rigid props in grey; and the wireframe (in the wide shot a quad stand-in on the same rig, in the close-up her real mesh). Switch while it plays.

Character · Environment · Film & animation · Clay & process

Blender animation · 0:04

Render, skeleton, wire

The first breakdown: one scan line takes the render back to clay and bones, a second to wireframe.

Environment · Character · Film & animation · Clay & process

Blender animation · 0:09

The walk, before and after

The first, procedural walk beside the motion-capture walk that replaced it.

Character · Film & animation · Clay & process

Toward the arch · RenderedRendered
Toward the arch · ClayClay

Blender render · rendered and clay

Toward the arch

Drag to compare the render with its clay twin.

Environment · Character · Clay & process

Overwatch · RenderedRendered
Overwatch · ClayClay

Blender render · rendered and clay

Overwatch

Backlit at 85 mm, above the valley; drag for the clay.

Environment · Character · Clay & process

Patrol · RenderedRendered
Patrol · ClayClay

Blender render · rendered and clay

Patrol

Low and shallow-focus, mid-stride; drag for the clay.

Character · Environment · Clay & process

3D-Agent GT

17 stills · 6 films

One car from a first prompt to a FiveM resource: built from scratch in Blender, made game-ready, split into 51 GTA V parts, given three levels of detail, rendered, and packaged with Sollumz. Then the same car, repainted.

LOD0, LOD1 and LOD2 as exported: 50,064, 18,049 and 10,321 triangles.

Step 10 · Blender animation · 0:05

The track film, layer by layer

The drone shot of the track film from one camera, frame for frame: scan-line wipes take the Cycles render to the clay mesh, the wireframe and the Blender viewport, with the car selected and its motion path along the track, then back to the render for the fly-past.

Vehicle · Film & animation · Clay & process

The coupe, built from scratch, then redesigned · RedesignedRedesigned
The coupe, built from scratch, then redesigned · First designFirst design

Step 1 · Blender render · first design and redesign

The coupe, built from scratch, then redesigned

Drag to compare the first design with the car after one more request: flush swept-back headlights, a lower nose with side intakes, and an aerofoil wing on swan-neck mounts. As rebuilt: 61 objects, 759,374 triangles, 4.53 m long.

Vehicle · Games · Clay & process

Step 1 · Blender animation · 0:04

The first build, spinning

Four seconds around the car as first built.

Vehicle · Games · Film & animation

The mesh, before and after · Game-readyGame-ready
The mesh, before and after · First buildFirst build

Blender render · first build and game-ready

The mesh, before and after

Drag to compare the two meshes from one camera: the first build at 759,374 triangles and the game-ready car at 50,064.

Vehicle · Games · Clay & process

Blender animation · first build and game-ready · 0:06

The two meshes, turning

One full turn with the mesh drawn. Switch while it plays: the first build or the game-ready car, on the same frame.

Vehicle · Games · Film & animation · Clay & process

Blender render · first build and game-ready

Three close-ups

Headlight, rear wing and wheel arch: the first build on the left, the game-ready mesh on the right.

Vehicle · Games · Clay & process

Step 3 · Blender render

51 parts, named the GTA V way

One root, 38 meshes and 13 attachment points, each with the name GTA V gives it.

Vehicle · Games · Clay & process

Step 4 · Blender render

Three LODs and a collision mesh

LOD0 at 50,064 triangles, LOD1 at 18,049, LOD2 at 10,321, and a collision mesh of 260 triangles in two hulls.

Vehicle · Games · Clay & process

Step 5 · Blender render

Night hero

The game-ready car on a wet street at night, lit by its own headlights.

Vehicle · Games

Step 5 · Blender render

Rear

The same street from behind: the light bar, the wing and the plate.

Vehicle · Games

Step 5 · Blender render

Clay

Plain gray clay, from the camera of the first renders.

Vehicle · Games · Clay & process

Step 5 · Blender render

Wireframe

The mesh drawn over the clay, from the same camera.

Vehicle · Games · Clay & process

Step 5 · Blender render

LOD line-up

The three levels of detail side by side with their meshes drawn, and the collision mesh as a wire cage.

Vehicle · Games · Clay & process

Step 5 · Blender render

Exploded view

The mesh parts pulled apart, each labelled with its GTA V name.

Vehicle · Games · Clay & process

Step 6 · Blender animation · 0:06

The turntable, three passes

One full turn, rendered three times from one camera: rendered, clay and wireframe. Switch while it plays, and the car stays on its frame.

Vehicle · Games · Film & animation · Clay & process

Step 7 · Blender render

Packaged for FiveM with Sollumz

The resource, agentgt: 51 bones, six shaders and ten textures, 15.0 MiB of textures in memory.

Vehicle · Games

Step 8 · Blender animation · 0:08

The hero video

From the night hero frame: the car pulls away, passes the camera and drives off down the street.

Vehicle · Games · Film & animation

Step 9 · Blender render

With a cartoon face

The same car, repainted: eyes in the windscreen, teeth in the front intake.

Vehicle

The same car, repainted · RepaintedRepainted
The same car, repainted · As builtAs built

Step 9 · Blender render · two liveries

The same car, repainted

Drag to compare the car as built with its flames livery: a paint and material change on the same mesh.

Vehicle

Step 9 · Blender render

Repainted, on the track

Gloss black with flames and chrome wheels, on an orange toy track with a loop.

Vehicle

Step 9 · Blender render

Repainted, from behind

The livery from the back.

Vehicle

The body texture: flames and the bake · Normal mapNormal map
The body texture: flames and the bake · Base colourBase colour

Step 9 · texture maps · base colour and normal

The body texture: flames and the bake

Drag across the body's 4096 px texture: the flames livery, painted in 3D along the body so the flames run unbroken over its panels, and the normal map baked from the first build in step 2, where the panel gaps, vents and lamp details live. One UV layout under both.

Vehicle · Clay & process

Step 10 · Blender animation · four layers · 0:05

The track film

The second run: the car driven like a real 1.5 t GT car, about 68 km/h into the loop, 47 km/h over the top, 82 km/h out. Switch while it plays: the render, the clay mesh, the wireframe or the Blender viewport with the motion path, on the same frame.

Vehicle · Film & animation · Clay & process

Lamps · product design

13 stills

AI 3D model generator

Two lamps modelled in Blender at 1:1 from their spec sheets: the waves table lamp in two widths, and the Truro floor lamp in three metal finishes, with their drawings.

Spec vs model: all 23 dimensions within tolerance.

Blender render

Waves table lamp, V1 and V2

One ceramic body in two widths: V1 is 580 mm tall, the wider V2 590 mm.

Product · Interior design

Blender render

The waves pattern

Pattern 5, “waves”: the ceramic body up close.

Product · Interior design

Blender render

Waves V1, lit

V1 with the lamp on.

Product · Interior design

Blender render

Waves V2, lit

The wider V2 with the lamp on.

Product · Interior design

Drawing · from the Blender model, mm

Drawings: V1 and V2 from the front

Both at one scale, in mm: 580 and 590 mm overall, a 320 mm body and a 220 mm shade.

Product · Interior design · Clay & process

Blender render

Truro floor lamp

A twig rising from a rock base, one cast piece; 1593 mm to the top of the shade.

Product · Interior design

Blender render

Truro, lit

The bronze patina finish with the lamp on.

Product · Interior design

Blender render

Truro, crown and socket

The top of the twig and the socket, under the shade.

Product · Interior design

Blender render · finish 1 of 3

Bronze patina

The twig and its rock base in bronze patina.

Product · Interior design

Blender render · finish 2 of 3

Antique brass

The same cast piece in antique brass.

Product · Interior design

Blender render · finish 3 of 3

Black patina

The same cast piece in black patina.

Product · Interior design

Drawing · from the Blender model, mm

Drawings: Truro from the front and the side

Both at one scale, in mm: 1593 mm overall, 1338 mm to the socket, a Ø460 mm shade on a Ø260 mm base.

Product · Interior design · Clay & process

Waves table lamp, V2

The wider V2 in the studio render, the wave pattern of its ceramic body under the shade.

Product · Interior design

Retro hotpot

1 still · 1 film

A night out at a hotpot table, made to look like an old instant-film memory.

3D-Agent image generation

Hotpot night

An instant-film snapshot of four friends around a steaming split hotpot.

Character

3D-Agent video generation · 0:08

Hotpot, like a memory

Handheld and faded: laughter over the pot, then one face rushes into the lens.

Character · Film & animation

Solarpunk megastructure

1 still · 1 film

A garden terrace inside a glass ring habitat above a planet: one picture, and a slow camera move through it.

Video · Seedance 2.5 · 0:08

Solarpunk megastructure

A slow push toward the figure on the terrace as clouds drift below the green ring.

Sci-fi · Environment · Film & animation

3D-Agent image generation

Garden terrace in orbit

A figure in white by a reflecting pool, the ring and the planet beyond.

Sci-fi · Environment

Solarpunk habitat, the blockout

2 stills · 10 films

A film planned in Blender before anything is rendered: a low-poly orbital habitat, its ring, hub and sunflower array, and the camera moves through it, shot by shot.

Blender blockout · 0:15

The Arrival: three shots, 15 seconds

Alignment, docking, inside: three five-second shots, cut at 5 and 10 seconds.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 1:04

The earlier cut: eight shots, 64 seconds

Eight eight-second camera moves around and through the station.

Sci-fi · Environment · Film & animation · Clay & process

Shot sheet

Shot sheet, three shots

First, middle and last frame of each shot.

Sci-fi · Environment · Clay & process

Shot sheet

Shot sheet, eight shots

First, middle and last frame of every shot.

Sci-fi · Environment · Clay & process

Blender blockout · 0:08

Shot 1: arrival at sunrise

A wide, slow push-in on the whole station as the sun rises behind the ring.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 2: the sunflower

A low glide over one solar petal towards the seed-head.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 3: going around

An orbit of the station, from the sunflower side through edge-on to the front.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 4: the forest ring

Inside the ring: a glide over the forest under the arched ribs.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 5: the arboretum

A push-in on the glass hub with the tree inside.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 6: docking

Following the shuttle into the lit docking slot.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 7: a garden pod

A slow orbit of a floating garden pod, the station behind it.

Sci-fi · Environment · Film & animation · Clay & process

Blender blockout · 0:08

Shot 8: the pull-back

From just above the forest, a rise until the station is a speck over the ocean.

Sci-fi · Environment · Film & animation · Clay & process

Bubu & Dudu

1 still · 1 film

The bear-and-panda couple as a 2D kawaii drawing, and five seconds of them animated.

3D-Agent image generation

Bubu and Dudu

The bear in a blue bucket hat and the panda in a pink one hug red hearts.

Character

3D-Agent video generation · 0:05

Bubu and Dudu, hearts

They waddle together, sit, touch cheeks and wink as hearts fill the background.

Character · Film & animation

The cartoon dog

2 stills · 1 film

A cartoon puppy in two stills, and a five-second clip of it walking up and sitting down.

Video · Seedance 2.5 · 0:05

Puppy walk

The puppy trots toward the camera, blinks, and sits down with a grin.

Character · Film & animation

3D-Agent image generation

Puppy, mid-stride

Trotting across the rug, tail up.

Character

3D-Agent image generation

Puppy, sitting

Sitting on the rug with a grin and a paw-tag collar.

Character

NYC street

1 still

A woman in a camel coat walking along a cast-iron street.

3D-Agent image generation

NYC street

A camel coat over a white knit dress, on a sunny cast-iron block.

Character · Environment

City walk

1 film

A walk across a Midtown street; the glass tower above her turns faceted as the camera tilts up.

3D-Agent video generation · 0:08

City walk

She crosses and looks up; the tower's curtain wall buckles into crystal facets.

Character · Environment · Film & animation

Dissolving tower

1 film

The same faceted tower breaks into a glittering cloud and drifts away, leaving open sky.

3D-Agent video generation · 0:08

Dissolving tower

From the base up, the glass turns to sparkling dust that billows, drifts and thins out.

Environment · Film & animation

FiveM final pack

5 stills · 4 films

The orange car's chase as a finished video and as a Blender blockout that swaps with it, beside the pack's renders and their clay twins.

Video · Seedance 2.5 · 0:08

The chase

Past a police roadblock, a drift through the spray, a flatbed's ramp, and the glowing cube.

Games · Vehicle · Film & animation

Blender blockout ↔ Video · Seedance 2.5 · 0:08

Blockout to final

Frame-locked: the low-poly blockout wipes into the final, back again for the jump, then final.

Games · Vehicle · Film & animation · Clay & process

Tuner shop · RenderedRendered
Tuner shop · ClayClay

Blender render · rendered and clay

Tuner shop

The hero render and its clay twin; drag to compare.

Games · Environment · Vehicle · Clay & process

Sunset meet · RenderedRendered
Sunset meet · ClayClay

Blender render · rendered and clay

Sunset meet

The rooftop meet and its clay twin; drag to compare.

Games · Vehicle · Clay & process

Blender blockout · generated video · 0:08

Blockout beside final

The chase twice, frame for frame: the low-poly blockout on the left, the finished video on the right.

Games · Vehicle · Film & animation · Clay & process

Blender animation · lit and flat colours · 0:06

The camera animation

Six seconds planned in Blender for the chase. Switch while it plays: lit or flat colours, the same frame.

Games · Vehicle · Film & animation · Clay & process

Blender render

First frame, in Blender

The opening frame as a Blender render.

Games · Vehicle · Clay & process

Blender render

Last frame, in Blender

The closing frame as a Blender render: the car meets the cube.

Games · Vehicle · Clay & process

Front detail

The front of an orange car in close view: a lit headlight, a dark grille and a 3DAGENT number plate.

Games · Vehicle

Ramen shop

3 stills · 1 film

Ramen shop, night

A two-storey ramen shop on a rainy night, with a neon sign and wet asphalt.

Environment

Ramen shop, gray

A gray clay model of a two-storey ramen shop on a street corner, with a lamp post and a bicycle.

Environment · Clay & process

Ramen shop front

The ramen shop front at night in close view: a red neon sign, a striped awning, stools at the window.

Environment

Blender animation · 0:06

Ramen shop, living loop

The ramen shop diorama at night, its neon glowing as the camera arcs around it.

Environment · Film & animation

The Entity

3 stills · 5 films

Orbital sunrise

The sun rises over the dark curve of a planet, lighting a thin orange line of atmosphere.

Sci-fi

Cube comet

A cracked glowing cube falls over a bright cloud layer, trailing fire like a comet.

Sci-fi

Above the clouds

A red spacecraft flies high above a sea of clouds, with the dark blue edge of the sky beyond.

Sci-fi

Blender animation · 0:02

The Entity passes

A glowing, cracked cube tumbles past the sun above the planet.

Sci-fi · Film & animation

Blender animation · 0:03

Chase above the clouds

A red ship chases the burning cube high above the clouds.

Sci-fi · Film & animation

Blender animation · 0:04

Into the clouds

The ship dives toward the clouds and vanishes into a white wall.

Sci-fi · Film & animation

Blender animation · 0:09

First build, Solid view

Blender's Solid view while the first look is built: a gray planet and the ship.

Sci-fi · Film & animation · Clay & process

Blender animation · 0:03

First build, wireframe

An orbit around the first ship model as an orange wireframe.

Sci-fi · Film & animation · Clay & process

Megastructures

3 stills

Ring station

A space station of nested rings around a central hub, studded with lights, in orbit above the Earth.

Sci-fi · Environment

Twin-ring station

A station of two large wheels joined at a hub, seen close, with the Earth's horizon below.

Sci-fi · Environment

Asteroid fortress

A fortress of towers and docks built into a long asteroid, drifting among smaller rocks.

Sci-fi · Environment

AGENT75 keyboard

3 stills · 1 film

AI 3D modeling in Blender

AGENT75, assembled

A 75 % mechanical keyboard modelled part by part at real scale: cream and charcoal keycaps, orange Esc and Enter keys, and a rotary knob.

Product

Game-ready low poly

The real-time version: 9,250 triangles (left, its wireframe on grey clay) carrying two baked 4K texture sets (right).

Product · Games · Clay & process

Switch anatomy

One MX-style switch taken apart under its orange Enter keycap: the clear top housing, the stem, the spring, the bottom housing and its pins.

Product

film · loop · 0:08

Assembly loop

From exploded to assembled and back: a seamless 8 s loop, every frame rendered in Blender (EEVEE).

Product · Film & animation

Backrooms

3 stills · 4 films

Poolrooms entrance

An empty white-tiled room with a gray door under a sign that reads ENTRANCE.

Environment

The desk

A desk in a dark room: a monitor showing three small characters, a desk lamp, a mug and a chair.

Environment

Level 0 cube

A cracked glowing cube hangs in a yellow corridor whose walls are scrawled with columns of symbols.

Environment

Blender animation · 0:04

Spawn

Three blocky explorers drop into the yellow rooms of Level 0 and look around.

Character · Environment · Film & animation

Blender animation · 0:04

Level 0

The camera tracks the three through the humming yellow corridors.

Character · Environment · Film & animation

Blender animation · 0:05

It builds the rooms

A wall dissolves into a glowing doorway and a corridor that keeps building.

Environment · Film & animation

Blender animation · 0:06

Flashlight scrawl

A flashlight finds words on the wall: WHO BUILT THIS? 3D-AGENT.COM.

Character · Environment · Film & animation

The Garden Ring

3 stills

Rim flyover

A low flight over the rim of a ring habitat: towers, solar panels and city lights, the Earth below.

Sci-fi · Environment

Ring garden

Fields and clouds on the inner surface of a ring habitat, seen across one of its spokes.

Sci-fi · Environment

Ring rim

The rim of a ring habitat in close view: machinery, antennas and a green band, with the Earth below.

Sci-fi · Environment

film · true 3d and stills · 0:51

Property film

Everything cut together with soft dissolves.

Archviz · Interior design · Film & animation

Living room, mesh view

The living room in Blender's mesh view, from the same camera as the final render: every object is real 3D geometry.

Interior design · Archviz · Clay & process

Villa garden, clay

The garden side as a grey clay render: the same camera and daylight as the final, with the materials taken away.

Archviz · Clay & process

film · true 3d · 0:24

Walkthrough

Front door, hall, living, dining, kitchen.

Interior design · Archviz · Film & animation

film · from the stills · 0:15

Mesh to dusk

Blender’s mesh view, gray clay, daylight, dusk: one camera.

Archviz · Film & animation · Clay & process

film · from the stills · 0:07

Day to night

The same camera, from daylight to dusk.

Archviz · Film & animation

film · true 3d · 0:06

Dusk camera move

A slow move across the garden at dusk, with true parallax.

Archviz · Film & animation

film · from the stills · 0:31

Stills film

Slow camera moves through the six main images.

Archviz · Interior design · Film & animation

Blender animation · 0:05

Garden front, mesh to render

The garden front wipes from gray mesh to the finished render.

Archviz · Film & animation · Clay & process

Blender animation · 0:05

Living room, mesh to render

The living room wipes from gray mesh to the finished render.

Interior design · Archviz · Film & animation · Clay & process

Blender animation · 0:05

Kitchen and dining, mesh to render

The kitchen and dining wipes from gray mesh to the finished render.

Interior design · Archviz · Film & animation · Clay & process

Blender animation · 0:05

Terrace, mesh to render

The terrace wipes from gray mesh to the finished render.

Archviz · Film & animation · Clay & process

Blender animation · 0:05

Pool side, mesh to render

The pool side wipes from gray mesh to the finished render.

Archviz · Film & animation · Clay & process

More projects

one still each

Eiffel Tower

The Eiffel Tower seen from the ground near its arches, with trees and pale buildings behind.

Environment