Made with 3D-Agent
Showcase
Blender renders and animations, and images and videos generated in 3D-Agent, grouped by project. Select a still for a closer look.
71 stills · 55 films · 22 projects
Hope · blockout to video
The finished video, Seedance 2.5 inside 3D-Agent, and everything it was made from: the images with 3D-Agent image generation, the camera move blocked out in Blender.
video · Seedance 2.5 inside 3D-Agent · 0:15
Hope · the finished video
The video Seedance 2.5 rendered inside 3D-Agent from the images and the camera move beside it. As delivered: 848 × 480, no sound.
reference · 3D-Agent image
Reference sheet
Hope from the front, the side and the back: the character the video keeps to.
first frame · 3D-Agent image
First frame · side walk
Hope walks past the neon street, side on. It matches shot 1 of the camera move.
matches shot 2 · 3D-Agent image
The white city · rear reveal
Hope from behind, the white city floating above the street. It matches shot 2.
last frame · 3D-Agent image
Last frame · head close-up
Hope’s face, close up, looking up. It matches shot 3.
camera move · Blender · 0:16
Camera move · Blender animatic
Three Blender cameras over 16 s: side tracking 36 mm, rear reveal 22 mm, head closeup 70 mm.
Product film
product film
Lunar Edition watch ad
Odd Terrain
AI animation in BlenderA desert canyon of hoodoos at golden hour, built and lit in Blender, with a rigged soldier who walks on motion capture; her 8 s cinematic leads, layer by layer.
Blender animation · 0:08
The cinematic, layer by layer
A crane down behind her, then scan-line wipes from the Cycles render to the mesh with the skeleton that drives her walk, and to the skin weights. A cut to her mesh as wireframe, and back to the render as she looks into the lens.
Blender animation · 0:08
One cinematic, four layers
The same 8 s from the same two cameras, frame for frame: the Cycles render; the mesh with the skeleton that drives the walk; the skin weights, one colour for each of her 22 bones, blended at the joints, with the rifle and other rigid props in grey; and the wireframe (in the wide shot a quad stand-in on the same rig, in the close-up her real mesh). Switch while it plays.
Blender animation · 0:04
Render, skeleton, wire
The first breakdown: one scan line takes the render back to clay and bones, a second to wireframe.
Blender animation · 0:09
The walk, before and after
The first, procedural walk beside the motion-capture walk that replaced it.
Rendered
ClayBlender render · rendered and clay
Toward the arch
Drag to compare the render with its clay twin.
Rendered
ClayBlender render · rendered and clay
Overwatch
Backlit at 85 mm, above the valley; drag for the clay.
Rendered
ClayBlender render · rendered and clay
Patrol
Low and shallow-focus, mid-stride; drag for the clay.
3D-Agent GT
One car from a first prompt to a FiveM resource: built from scratch in Blender, made game-ready, split into 51 GTA V parts, given three levels of detail, rendered, and packaged with Sollumz. Then the same car, repainted.
LOD0, LOD1 and LOD2 as exported: 50,064, 18,049 and 10,321 triangles.
Step 10 · Blender animation · 0:05
The track film, layer by layer
The drone shot of the track film from one camera, frame for frame: scan-line wipes take the Cycles render to the clay mesh, the wireframe and the Blender viewport, with the car selected and its motion path along the track, then back to the render for the fly-past.
Redesigned
First designStep 1 · Blender render · first design and redesign
The coupe, built from scratch, then redesigned
Drag to compare the first design with the car after one more request: flush swept-back headlights, a lower nose with side intakes, and an aerofoil wing on swan-neck mounts. As rebuilt: 61 objects, 759,374 triangles, 4.53 m long.
Step 1 · Blender animation · 0:04
The first build, spinning
Four seconds around the car as first built.
Game-ready
First buildBlender render · first build and game-ready
The mesh, before and after
Drag to compare the two meshes from one camera: the first build at 759,374 triangles and the game-ready car at 50,064.
Blender animation · first build and game-ready · 0:06
The two meshes, turning
One full turn with the mesh drawn. Switch while it plays: the first build or the game-ready car, on the same frame.
Blender render · first build and game-ready
Three close-ups
Headlight, rear wing and wheel arch: the first build on the left, the game-ready mesh on the right.
Step 3 · Blender render
51 parts, named the GTA V way
One root, 38 meshes and 13 attachment points, each with the name GTA V gives it.
Step 4 · Blender render
Three LODs and a collision mesh
LOD0 at 50,064 triangles, LOD1 at 18,049, LOD2 at 10,321, and a collision mesh of 260 triangles in two hulls.
Step 5 · Blender render
Night hero
The game-ready car on a wet street at night, lit by its own headlights.
Step 5 · Blender render
Rear
The same street from behind: the light bar, the wing and the plate.
Step 5 · Blender render
Clay
Plain gray clay, from the camera of the first renders.
Step 5 · Blender render
Wireframe
The mesh drawn over the clay, from the same camera.
Step 5 · Blender render
LOD line-up
The three levels of detail side by side with their meshes drawn, and the collision mesh as a wire cage.
Step 5 · Blender render
Exploded view
The mesh parts pulled apart, each labelled with its GTA V name.
Step 6 · Blender animation · 0:06
The turntable, three passes
One full turn, rendered three times from one camera: rendered, clay and wireframe. Switch while it plays, and the car stays on its frame.
Step 7 · Blender render
Packaged for FiveM with Sollumz
The resource, agentgt: 51 bones, six shaders and ten textures, 15.0 MiB of textures in memory.
Step 8 · Blender animation · 0:08
The hero video
From the night hero frame: the car pulls away, passes the camera and drives off down the street.
Step 9 · Blender render
With a cartoon face
The same car, repainted: eyes in the windscreen, teeth in the front intake.
Repainted
As builtStep 9 · Blender render · two liveries
The same car, repainted
Drag to compare the car as built with its flames livery: a paint and material change on the same mesh.
Step 9 · Blender render
Repainted, on the track
Gloss black with flames and chrome wheels, on an orange toy track with a loop.
Step 9 · Blender render
Repainted, from behind
The livery from the back.
Normal map
Base colourStep 9 · texture maps · base colour and normal
The body texture: flames and the bake
Drag across the body's 4096 px texture: the flames livery, painted in 3D along the body so the flames run unbroken over its panels, and the normal map baked from the first build in step 2, where the panel gaps, vents and lamp details live. One UV layout under both.
Step 10 · Blender animation · four layers · 0:05
The track film
The second run: the car driven like a real 1.5 t GT car, about 68 km/h into the loop, 47 km/h over the top, 82 km/h out. Switch while it plays: the render, the clay mesh, the wireframe or the Blender viewport with the motion path, on the same frame.
Lamps · product design
AI 3D model generatorTwo lamps modelled in Blender at 1:1 from their spec sheets: the waves table lamp in two widths, and the Truro floor lamp in three metal finishes, with their drawings.
Spec vs model: all 23 dimensions within tolerance.
Blender render
Waves table lamp, V1 and V2
One ceramic body in two widths: V1 is 580 mm tall, the wider V2 590 mm.
Blender render
The waves pattern
Pattern 5, “waves”: the ceramic body up close.
Blender render
Waves V1, lit
V1 with the lamp on.
Blender render
Waves V2, lit
The wider V2 with the lamp on.
Drawing · from the Blender model, mm
Drawings: V1 and V2 from the front
Both at one scale, in mm: 580 and 590 mm overall, a 320 mm body and a 220 mm shade.
Blender render
Truro floor lamp
A twig rising from a rock base, one cast piece; 1593 mm to the top of the shade.
Blender render
Truro, lit
The bronze patina finish with the lamp on.
Blender render
Truro, crown and socket
The top of the twig and the socket, under the shade.
Blender render · finish 1 of 3
Bronze patina
The twig and its rock base in bronze patina.
Blender render · finish 2 of 3
Antique brass
The same cast piece in antique brass.
Blender render · finish 3 of 3
Black patina
The same cast piece in black patina.
Drawing · from the Blender model, mm
Drawings: Truro from the front and the side
Both at one scale, in mm: 1593 mm overall, 1338 mm to the socket, a Ø460 mm shade on a Ø260 mm base.
Waves table lamp, V2
The wider V2 in the studio render, the wave pattern of its ceramic body under the shade.
Retro hotpot
A night out at a hotpot table, made to look like an old instant-film memory.
3D-Agent image generation
Hotpot night
An instant-film snapshot of four friends around a steaming split hotpot.
3D-Agent video generation · 0:08
Hotpot, like a memory
Handheld and faded: laughter over the pot, then one face rushes into the lens.
Solarpunk megastructure
A garden terrace inside a glass ring habitat above a planet: one picture, and a slow camera move through it.
Video · Seedance 2.5 · 0:08
Solarpunk megastructure
A slow push toward the figure on the terrace as clouds drift below the green ring.
3D-Agent image generation
Garden terrace in orbit
A figure in white by a reflecting pool, the ring and the planet beyond.
Solarpunk habitat, the blockout
A film planned in Blender before anything is rendered: a low-poly orbital habitat, its ring, hub and sunflower array, and the camera moves through it, shot by shot.
Blender blockout · 0:15
The Arrival: three shots, 15 seconds
Alignment, docking, inside: three five-second shots, cut at 5 and 10 seconds.
Blender blockout · 1:04
The earlier cut: eight shots, 64 seconds
Eight eight-second camera moves around and through the station.
Shot sheet
Shot sheet, three shots
First, middle and last frame of each shot.
Shot sheet
Shot sheet, eight shots
First, middle and last frame of every shot.
Blender blockout · 0:08
Shot 1: arrival at sunrise
A wide, slow push-in on the whole station as the sun rises behind the ring.
Blender blockout · 0:08
Shot 2: the sunflower
A low glide over one solar petal towards the seed-head.
Blender blockout · 0:08
Shot 3: going around
An orbit of the station, from the sunflower side through edge-on to the front.
Blender blockout · 0:08
Shot 4: the forest ring
Inside the ring: a glide over the forest under the arched ribs.
Blender blockout · 0:08
Shot 5: the arboretum
A push-in on the glass hub with the tree inside.
Blender blockout · 0:08
Shot 6: docking
Following the shuttle into the lit docking slot.
Blender blockout · 0:08
Shot 7: a garden pod
A slow orbit of a floating garden pod, the station behind it.
Blender blockout · 0:08
Shot 8: the pull-back
From just above the forest, a rise until the station is a speck over the ocean.
Bubu & Dudu
The bear-and-panda couple as a 2D kawaii drawing, and five seconds of them animated.
3D-Agent image generation
Bubu and Dudu
The bear in a blue bucket hat and the panda in a pink one hug red hearts.
3D-Agent video generation · 0:05
Bubu and Dudu, hearts
They waddle together, sit, touch cheeks and wink as hearts fill the background.
The cartoon dog
A cartoon puppy in two stills, and a five-second clip of it walking up and sitting down.
Video · Seedance 2.5 · 0:05
Puppy walk
The puppy trots toward the camera, blinks, and sits down with a grin.
3D-Agent image generation
Puppy, mid-stride
Trotting across the rug, tail up.
3D-Agent image generation
Puppy, sitting
Sitting on the rug with a grin and a paw-tag collar.
NYC street
A woman in a camel coat walking along a cast-iron street.
3D-Agent image generation
NYC street
A camel coat over a white knit dress, on a sunny cast-iron block.
City walk
A walk across a Midtown street; the glass tower above her turns faceted as the camera tilts up.
3D-Agent video generation · 0:08
City walk
She crosses and looks up; the tower's curtain wall buckles into crystal facets.
Dissolving tower
The same faceted tower breaks into a glittering cloud and drifts away, leaving open sky.
3D-Agent video generation · 0:08
Dissolving tower
From the base up, the glass turns to sparkling dust that billows, drifts and thins out.
FiveM final pack
The orange car's chase as a finished video and as a Blender blockout that swaps with it, beside the pack's renders and their clay twins.
Video · Seedance 2.5 · 0:08
The chase
Past a police roadblock, a drift through the spray, a flatbed's ramp, and the glowing cube.
Blender blockout ↔ Video · Seedance 2.5 · 0:08
Blockout to final
Frame-locked: the low-poly blockout wipes into the final, back again for the jump, then final.
Rendered
ClayBlender render · rendered and clay
Tuner shop
The hero render and its clay twin; drag to compare.
Rendered
ClayBlender render · rendered and clay
Sunset meet
The rooftop meet and its clay twin; drag to compare.
Blender blockout · generated video · 0:08
Blockout beside final
The chase twice, frame for frame: the low-poly blockout on the left, the finished video on the right.
Blender animation · lit and flat colours · 0:06
The camera animation
Six seconds planned in Blender for the chase. Switch while it plays: lit or flat colours, the same frame.
Blender render
First frame, in Blender
The opening frame as a Blender render.
Blender render
Last frame, in Blender
The closing frame as a Blender render: the car meets the cube.
Front detail
The front of an orange car in close view: a lit headlight, a dark grille and a 3DAGENT number plate.
Ramen shop
Ramen shop, night
A two-storey ramen shop on a rainy night, with a neon sign and wet asphalt.
Ramen shop, gray
A gray clay model of a two-storey ramen shop on a street corner, with a lamp post and a bicycle.
Ramen shop front
The ramen shop front at night in close view: a red neon sign, a striped awning, stools at the window.
Blender animation · 0:06
Ramen shop, living loop
The ramen shop diorama at night, its neon glowing as the camera arcs around it.
The Entity
Orbital sunrise
The sun rises over the dark curve of a planet, lighting a thin orange line of atmosphere.
Cube comet
A cracked glowing cube falls over a bright cloud layer, trailing fire like a comet.
Above the clouds
A red spacecraft flies high above a sea of clouds, with the dark blue edge of the sky beyond.
Blender animation · 0:02
The Entity passes
A glowing, cracked cube tumbles past the sun above the planet.
Blender animation · 0:03
Chase above the clouds
A red ship chases the burning cube high above the clouds.
Blender animation · 0:04
Into the clouds
The ship dives toward the clouds and vanishes into a white wall.
Blender animation · 0:09
First build, Solid view
Blender's Solid view while the first look is built: a gray planet and the ship.
Blender animation · 0:03
First build, wireframe
An orbit around the first ship model as an orange wireframe.
Megastructures
Ring station
A space station of nested rings around a central hub, studded with lights, in orbit above the Earth.
Twin-ring station
A station of two large wheels joined at a hub, seen close, with the Earth's horizon below.
Asteroid fortress
A fortress of towers and docks built into a long asteroid, drifting among smaller rocks.
AGENT75 keyboard
AI 3D modeling in BlenderAGENT75, assembled
A 75 % mechanical keyboard modelled part by part at real scale: cream and charcoal keycaps, orange Esc and Enter keys, and a rotary knob.
Game-ready low poly
The real-time version: 9,250 triangles (left, its wireframe on grey clay) carrying two baked 4K texture sets (right).
Switch anatomy
One MX-style switch taken apart under its orange Enter keycap: the clear top housing, the stem, the spring, the bottom housing and its pins.
film · loop · 0:08
Assembly loop
From exploded to assembled and back: a seamless 8 s loop, every frame rendered in Blender (EEVEE).
Backrooms
Poolrooms entrance
An empty white-tiled room with a gray door under a sign that reads ENTRANCE.
The desk
A desk in a dark room: a monitor showing three small characters, a desk lamp, a mug and a chair.
Level 0 cube
A cracked glowing cube hangs in a yellow corridor whose walls are scrawled with columns of symbols.
Blender animation · 0:04
Spawn
Three blocky explorers drop into the yellow rooms of Level 0 and look around.
Blender animation · 0:04
Level 0
The camera tracks the three through the humming yellow corridors.
Blender animation · 0:05
It builds the rooms
A wall dissolves into a glowing doorway and a corridor that keeps building.
Blender animation · 0:06
Flashlight scrawl
A flashlight finds words on the wall: WHO BUILT THIS? 3D-AGENT.COM.
The Garden Ring
Rim flyover
A low flight over the rim of a ring habitat: towers, solar panels and city lights, the Earth below.
Ring garden
Fields and clouds on the inner surface of a ring habitat, seen across one of its spokes.
Ring rim
The rim of a ring habitat in close view: machinery, antennas and a green band, with the Earth below.
film · true 3d and stills · 0:51
Property film
Everything cut together with soft dissolves.
Living room, mesh view
The living room in Blender's mesh view, from the same camera as the final render: every object is real 3D geometry.
Villa garden, clay
The garden side as a grey clay render: the same camera and daylight as the final, with the materials taken away.
film · true 3d · 0:24
Walkthrough
Front door, hall, living, dining, kitchen.
film · from the stills · 0:15
Mesh to dusk
Blender’s mesh view, gray clay, daylight, dusk: one camera.
film · from the stills · 0:07
Day to night
The same camera, from daylight to dusk.
film · true 3d · 0:06
Dusk camera move
A slow move across the garden at dusk, with true parallax.
film · from the stills · 0:31
Stills film
Slow camera moves through the six main images.
Blender animation · 0:05
Garden front, mesh to render
The garden front wipes from gray mesh to the finished render.
Blender animation · 0:05
Living room, mesh to render
The living room wipes from gray mesh to the finished render.
Blender animation · 0:05
Kitchen and dining, mesh to render
The kitchen and dining wipes from gray mesh to the finished render.
Blender animation · 0:05
Terrace, mesh to render
The terrace wipes from gray mesh to the finished render.
Blender animation · 0:05
Pool side, mesh to render
The pool side wipes from gray mesh to the finished render.
More projects
Eiffel Tower
The Eiffel Tower seen from the ground near its arches, with trees and pale buildings behind.