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Using 3D-Agent

Example prompts

These workflows come from 3D-Agent users. Most took two to four prompts. Copy one and change the details.

Every image on this page is a real result of the prompt above it in 3D-Agent.

Stylized character, in three prompts

  1. Create a cute, colorful mushroom character in a simple stylized style, on a clean background.

    A cute mushroom character with a coral cap with cream spots, a smiling face and rosy cheeks, on a mint backgroundA cute mushroom character with a coral cap with cream spots, a smiling face and rosy cheeks, on a mint background
  2. Keep the same proportions, but turn it into a forest spirit: a translucent cap with glowing veins, standing in a night forest with floating spores, mist and moon rays. Cinematic stylized render with soft volumetric lighting.

    The same mushroom as a forest spirit: a glowing translucent green cap with bright veins, in a dark misty forest with floating spores and moon raysThe same mushroom as a forest spirit: a glowing translucent green cap with bright veins, in a dark misty forest with floating spores and moon rays
  3. Keep the character and the mood exactly as they are. Only improve the environment: add crystals, natural trees and more foliage for depth.

    The same night scene with purple crystal clusters, branching trees and fuller foliage around the forest spiritThe same night scene with purple crystal clusters, branching trees and fuller foliage around the forest spirit

Each prompt changes one layer and says what to keep.

Prop from one precise sentence

A desk lamp with an articulated two-joint arm and a round metal shade, in a bent working pose.

A desk lamp with a teal round shade and base, two aluminum arm sections with springs, brass-accented pivots and a power cable, on a studio backgroundA desk lamp with a teal round shade and base, two aluminum arm sections with springs, brass-accented pivots and a power cable, on a studio background

It names the parts, the material and the pose. On Pro and Ultra, prompts like this can use subagents.

Low-poly game building with strict rules

Build a low-poly cafe, 20 × 15 units. Kitchen at the back, order desk at the front, walkways at least 2 units wide. Use only boxes and cylinders, flat colors, no UVs. Keep it under 10,000 triangles, with manifold meshes and applied transforms.

A low-poly cafe seen from above with no roof: a kitchen along the back wall, an order desk at the front, round tables with orange chairs and wide walkways, in flat teal, cream and orangeA low-poly cafe seen from above with no roof: a kitchen along the back wall, an order desk at the front, round tables with orange chairs and wide walkways, in flat teal, cream and orange

With the technical limits up front, the model is engine-ready without cleanup. In our run, the cafe came in at 6,648 triangles, with walkways 2.03 units wide.

Game character with a dimensioned plan

Turn on Plan mode, attach one clear front view of the character, and send:

Build this character as a Roblox R15 avatar, 6 studs tall. Plan it first: list every part with its size and position, the rig, one 512 × 512 color texture, a budget of 5,000 to 8,000 triangles, and checks for symmetry, feet at ground level and a closed mesh.

Before it writes the plan, 3D-Agent can ask a few questions. Pick an answer or click Skip:

3D-Agent's questions before planning: what the avatar is for, whether the 6-stud height includes the horns, and how strict the closed-mesh check should be, each with a recommended answer3D-Agent's questions before planning: what the avatar is for, whether the 6-stud height includes the horns, and how strict the closed-mesh check should be, each with a recommended answer

The plan ends with the checks 3D-Agent will run. Review the measurements, then click Implement:

The end of the plan: acceptance checks for height, symmetry, closed geometry, triangle budget, rig and views, above the Copy, New chat and Implement buttonsThe end of the plan: acceptance checks for height, symmetry, closed geometry, triangle budget, rig and views, above the Copy, New chat and Implement buttons
The finished Roblox R15 avatar of the dragon warrior: blue scales, curved horns, steel shoulder and arm armor, a red scarf and sash, and clawed feetThe finished Roblox R15 avatar of the dragon warrior: blue scales, curved horns, steel shoulder and arm armor, a red scarf and sash, and clawed feet

In our run, the avatar came out exactly 6 studs tall at 7,448 triangles, with one 512 × 512 texture. The plan turns a picture into numbers the agent can build from. This took about 2 prompts.

Real-world object, researched first

Look up the real proportions of a classic 1960s sports car, then write a plan to model it. Don’t build yet.

Review the plan, ask for changes, then say Build it phase by phase. Real proportions and an approved plan beat guessing.

A 1961 Jaguar E-Type coupé in British racing green with wire wheels, chrome bumpers and a tan interior, on a studio backgroundA 1961 Jaguar E-Type coupé in British racing green with wire wheels, chrome bumpers and a tan interior, on a studio background

In our run, 3D-Agent planned a 1961 Jaguar E-Type and built it 4.45 m long with a 2.438 m wheelbase.

Architecture at real scale

Model this floor plan at 1:1 scale. Walls 20 cm thick, ceiling height 2.7 m. The living room is 5 × 4 m with a 1.2 m wide window on the south wall.

A small apartment at 1:1 scale seen from above with the ceiling off: a living room with a sofa and a south window, a kitchen, a bedroom and a bathroom, with dimension lines and a north arrowA small apartment at 1:1 scale seen from above with the ceiling off: a living room with a sofa and a south window, a kitchen, a bedroom and a bathroom, with dimension lines and a north arrow

Exact measurements give exact results. You can also attach a floor plan or drawing.

Floor plan in three checked steps

  1. Create a floor slab 4.6 × 4.8 × 0.1 m, four exterior walls 2.7 m high and an interior wall at x = 2.2 m. Check: no gaps at the corners.

    A white floor slab with four exterior walls and one interior wall dividing it in two, seen from aboveA white floor slab with four exterior walls and one interior wall dividing it in two, seen from above
  2. Cut two doors, 0.8 × 2.1 m, in the interior wall and the front wall. Check: no boolean artifacts.

    The same walls with a doorway cut in the interior wall and another in the front wallThe same walls with a doorway cut in the interior wall and another in the front wall
  3. Add three windows with a sill height of 0.9 m on the south wall. Check: no floating geometry.

    The same walls with three narrow framed windows added on the south wallThe same walls with three narrow framed windows added on the south wall

Each step gives exact numbers and says how to check the result.

Seasonal variation of a scene

  1. Create a small Minecraft-style floating island with a house, trees and a waterfall.
  2. Make it winter.

Follow-ups build on the scene, so a short prompt can make a big change.

Game character from a picture

  1. Attach a reference picture, then send Build this character as a Roblox avatar. Here, the picture was the mushroom from the first example on this page.

    The mushroom rebuilt as a blocky Roblox-style avatar: the spotted coral cap and smiling face on a body of rounded cream blocksThe mushroom rebuilt as a blocky Roblox-style avatar: the spotted coral cap and smiling face on a body of rounded cream blocks
  2. Rig it for R15.

    The same avatar with its R15 skeleton drawn over the body: bones through the head, torso, arms and legs, with joints at the shoulders, elbows, wrists, hips, knees and anklesThe same avatar with its R15 skeleton drawn over the body: bones through the head, torso, arms and legs, with joints at the shoulders, elbows, wrists, hips, knees and ankles
  3. Add a walk cycle.

    Four poses from the avatar's walk cycle side by side, labeled contact, down, passing and up, with the legs stepping and the arms swingingFour poses from the avatar's walk cycle side by side, labeled contact, down, passing and up, with the legs stepping and the arms swinging

Exploded view

Animate the parts of this spinning top separating along the vertical axis over 2 seconds.

Pause on the frame you like and render it.

A walnut and brass spinning top in an exploded view: the knob, stem, upper body, knurled ring, lower body and steel tip floating apart on a vertical axisA walnut and brass spinning top in an exploded view: the knob, stem, upper body, knurled ring, lower body and steel tip floating apart on a vertical axis

Next steps

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