Skip to Content

Using 3D-Agent

Example prompts

These workflows come from 3D-Agent users. Most took two to four prompts. Copy one and change the details.

Stylized character, in three prompts

  1. Create a cute, colorful mushroom character in a simple stylized style, on a clean background.
  2. Keep the same proportions, but turn it into a forest spirit: a translucent cap with glowing veins, standing in a night forest with floating spores, mist and moon rays. Cinematic stylized render with soft volumetric lighting.
  3. Keep the character and the mood exactly as they are. Only improve the environment: add crystals, natural trees and more foliage for depth.

Each prompt changes one layer and says what to keep.

Prop from one precise sentence

A desk lamp with an articulated two-joint arm and a round metal shade, in a bent working pose.

It names the parts, the material and the pose. On Pro and Ultra, prompts like this can use subagents.

Low-poly game building with strict rules

Build a low-poly cafe, 20 × 15 units. Kitchen at the back, order desk at the front, walkways at least 2 units wide. Use only boxes and cylinders, flat colors, no UVs. Keep it under 10,000 triangles, with manifold meshes and applied transforms.

With the technical limits up front, the model is engine-ready without cleanup.

Game character with a dimensioned plan

Turn on Plan mode, attach one clear front view of the character, and send:

Build this character as a Roblox R15 avatar, 6 studs tall. Plan it first: list every part with its size and position, the rig, one 512 × 512 color texture, a budget of 5,000 to 8,000 triangles, and checks for symmetry, feet at ground level and a closed mesh.

Review the measurements in the plan, then click Implement. The plan turns a picture into numbers the agent can build from. This took about 2 prompts.

Real-world object, researched first

Look up the real proportions of a classic 1960s sports car, then write a plan to model it. Don’t build yet.

Review the plan, ask for changes, then say Build it phase by phase. Real proportions and an approved plan beat guessing.

Architecture at real scale

Model this floor plan at 1:1 scale. Walls 20 cm thick, ceiling height 2.7 m. The living room is 5 × 4 m with a 1.2 m wide window on the south wall.

Exact measurements give exact results. You can also attach a floor plan or drawing.

Floor plan in three checked steps

  1. Create a floor slab 4.6 × 4.8 × 0.1 m, four exterior walls 2.7 m high and an interior wall at x = 2.2 m. Check: no gaps at the corners.
  2. Cut two doors, 0.8 × 2.1 m, in the interior wall and the front wall. Check: no boolean artifacts.
  3. Add three windows with a sill height of 0.9 m on the south wall. Check: no floating geometry.

Each step gives exact numbers and says how to check the result.

Seasonal variation of a scene

  1. Create a small Minecraft-style floating island with a house, trees and a waterfall.
  2. Make it winter.

Follow-ups build on the scene, so a short prompt can make a big change.

Game character from a picture

  1. Attach a reference picture, then send Build this character as a Roblox avatar.
  2. Rig it for R15.
  3. Add a walk cycle.

Scene dressed with free assets

Build a cozy Swiss mountain cabin interior. Use BlenderKit models for the furniture and a Poly Haven HDRI for daylight.

This needs the BlenderKit and Poly Haven plugins.

Exploded view

Animate the parts of this spinning top separating along the vertical axis over 2 seconds.

Pause on the frame you like and render it.

Next steps

Last updated on