Using 3D-Agent
Exporting
Everything 3D-Agent builds lives in your Blender scene, so you export it like any Blender model.
Export from Blender
- Select the objects to export, or select nothing to export the whole scene.
- Open File → Export.
- Pick a format and set its options.
- Choose a location and click Export.
Pick a format
| Format | Blender menu entry | Use it for |
|---|---|---|
| FBX | FBX (.fbx) | Unity and Unreal Engine, especially with rigs and animation |
| GLB | glTF 2.0 (.glb/.gltf) | Godot, the web and most real-time viewers |
| OBJ | Wavefront (.obj) | Static meshes in almost any 3D tool |
| USDZ | *Universal Scene Description (.usd)**, with the .usdz extension | Apple AR Quick Look |
To check a GLB file in your browser, drop it into the free GLB viewer .
To print the model, the Blender for 3D printing guide covers watertight meshes, millimeter units and STL export.
Get assets ready for a game engine
3D-Agent builds quad-dominant meshes with UV unwraps, so they work in game engines, renderers and rigs. Before a game export, ask it to prepare the model:
- Apply all modifiers and scale on the selected objects.
- Set the origin to the bottom center of the model.
- Reduce this mesh to about 5,000 triangles.
Next steps
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