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Using 3D-Agent

Exporting

Everything 3D-Agent builds lives in your Blender scene, so you export it like any Blender model.

Export from Blender

  1. Select the objects to export, or select nothing to export the whole scene.
  2. Open File → Export.
  3. Pick a format and set its options.
  4. Choose a location and click Export.

Pick a format

FormatBlender menu entryUse it for
FBXFBX (.fbx)Unity and Unreal Engine, especially with rigs and animation
GLBglTF 2.0 (.glb/.gltf)Godot, the web and most real-time viewers
OBJWavefront (.obj)Static meshes in almost any 3D tool
USDZ*Universal Scene Description (.usd)**, with the .usdz extensionApple AR Quick Look

To check a GLB file in your browser, drop it into the free GLB viewer .

To print the model, the Blender for 3D printing  guide covers watertight meshes, millimeter units and STL export.

Get assets ready for a game engine

3D-Agent builds quad-dominant meshes with UV unwraps, so they work in game engines, renderers and rigs. Before a game export, ask it to prepare the model:

  • Apply all modifiers and scale on the selected objects.
  • Set the origin to the bottom center of the model.
  • Reduce this mesh to about 5,000 triangles.

Next steps

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