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Tutorial: stage and render an interior

You’ll build a bedroom from one prompt, change it the way a client would, and render versions to compare.

First, connect 3D-Agent to Blender. The Poly Haven plugin is optional but gives better lighting.

  1. Save a new file

    In Blender, open a new file and save it as bedroom.blend.

  2. Build the room

    Build a Parisian bedroom with herringbone parquet, tall windows with sheer curtains, a double bed, two nightstands and a reading chair. Realistic materials.

  3. Frame the shot

    Add a camera in the doorway at eye level, looking at the bed, with a 35 mm lens.

  4. Light it

    Light the room like a sunny morning: warm sunlight through the windows and soft fill light inside.

    With Poly Haven installed, you can also ask: Add a Poly Haven morning sky HDRI.

  5. Render

    Render the view from the camera.

    The render appears in the chat.

  6. Iterate like a client

    Describe each change, then ask for a new render:

    • Move the bed against the left wall and render again.
    • Make it evening, with the bedside lamps on.

    You can go back to the morning version any time from Checkpoints.

Tips

  • For final-quality stills or animations, install Render Queue so long renders run with progress. See Renders.
  • Save your .blend before big changes. See Checkpoints.
  • For more on archviz and interiors, see Blender for architecture .

Next steps

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