Tutorials
Tutorial: stage and render an interior
You’ll build a bedroom from one prompt, change it the way a client would, and render versions to compare.
First, connect 3D-Agent to Blender. The Poly Haven plugin is optional but gives better lighting.
Save a new file
In Blender, open a new file and save it as
bedroom.blend.Build the room
Build a Parisian bedroom with herringbone parquet, tall windows with sheer curtains, a double bed, two nightstands and a reading chair. Realistic materials.
Frame the shot
Add a camera in the doorway at eye level, looking at the bed, with a 35 mm lens.
Light it
Light the room like a sunny morning: warm sunlight through the windows and soft fill light inside.
With Poly Haven installed, you can also ask: Add a Poly Haven morning sky HDRI.
Render
Render the view from the camera.
The render appears in the chat.
Iterate like a client
Describe each change, then ask for a new render:
- Move the bed against the left wall and render again.
- Make it evening, with the bedside lamps on.
You can go back to the morning version any time from Checkpoints.
Tips
- For final-quality stills or animations, install Render Queue so long renders run with progress. See Renders.
- Save your
.blendbefore big changes. See Checkpoints. - For more on archviz and interiors, see Blender for architecture .