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Using 3D-Agent

Projects and attachments

A project groups related chats and the reference files they share. It’s a folder for chats, not a Blender file. Checkpoints belong to the .blend, whichever chat edits it.

Create a project

  1. In the sidebar, click New Projects, or press ⌘P on macOS or Ctrl+P on Windows.
  2. Enter a Project Name and click Create.
The Create New Project dialog with a project name typed in and the Create buttonThe Create New Project dialog with a project name typed in and the Create button

The project page has a composer for starting chats, a Conversation list, and a Files card.

A project page with its composer, the Conversation list of its chats and the Files card with three reference filesA project page with its composer, the Conversation list of its chats and the Files card with three reference files

Move chats in and out

Open a chat’s menu in the sidebar and choose Add to project or Remove from project.

A chat's menu in the sidebar, with Rename, Add to project and DeleteA chat's menu in the sidebar, with Rename, Add to project and Delete

Share files with a project

Add PDFs, documents or other text to the Files card, up to 20 MB each. Every chat in the project uses them as reference. A file you add later reaches each chat with its next message.

Good project files include a brief, a style guide or a list of assets with their sizes. A short .md style guide keeps every asset in the project consistent.

Where renders appear

  • Scene preview: after a turn that changes the scene, a preview card shows the result. Click it to see it full size.
  • In answers: renders the agent makes appear in its reply.
  • In checkpoints: every checkpoint has a thumbnail.

To keep renders out of the chat, turn on Settings → Appearance → Hide scene thumbnails. Answers still arrive in full, and checkpoint thumbnails stay.

Next steps

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